{"id":77,"date":"2025-07-30T22:46:27","date_gmt":"2025-07-30T22:46:27","guid":{"rendered":"https:\/\/www.interactiondesignhistory.com\/Fall2025\/?page_id=77"},"modified":"2025-07-30T22:46:27","modified_gmt":"2025-07-30T22:46:27","slug":"gui","status":"publish","type":"page","link":"https:\/\/www.interactiondesignhistory.com\/Fall2025\/gui\/","title":{"rendered":"GUI"},"content":{"rendered":"<ul class=\"wp-block-latest-posts__list has-dates has-author wp-block-latest-posts\"><li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/Fall2025\/2025\/10\/23\/the-next-step-for-gui-design\/\">The Next Step for GUI Design<\/a><div class=\"wp-block-latest-posts__post-author\">by Hannah Wang<\/div><time datetime=\"2025-10-23T08:50:25+00:00\" class=\"wp-block-latest-posts__post-date\">October 23, 2025<\/time><div class=\"wp-block-latest-posts__post-excerpt\">How has the graphical user interface changed since the early Macintosh \/ Windows days? What has stayed the same? What needs to be improved now that technology has improved? Since the early days of Macintosh and Windows,\u2026 <a class=\"wp-block-latest-posts__read-more\" href=\"https:\/\/www.interactiondesignhistory.com\/Fall2025\/2025\/10\/23\/the-next-step-for-gui-design\/\" rel=\"noopener noreferrer\">Read more<span class=\"screen-reader-text\">: The Next Step for GUI Design<\/span><\/a><\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/Fall2025\/2025\/10\/22\/the-evolution-of-the-graphical-user-interface-from-clicks-to-intuitive-experiences\/\">The Evolution of the Graphical User Interface: From Clicks to Intuitive Experiences<\/a><div class=\"wp-block-latest-posts__post-author\">by Marcus Lee<\/div><time datetime=\"2025-10-22T21:04:08+00:00\" class=\"wp-block-latest-posts__post-date\">October 22, 2025<\/time><div class=\"wp-block-latest-posts__post-excerpt\">Since the early days of Macintosh and Windows, GUI has changed a lot. Early computers were pretty simple and boxy &#8211; like gray windows, pixelated icons, not many colors. Everything was controlled by mouse and keyboard, and\u2026 <a class=\"wp-block-latest-posts__read-more\" href=\"https:\/\/www.interactiondesignhistory.com\/Fall2025\/2025\/10\/22\/the-evolution-of-the-graphical-user-interface-from-clicks-to-intuitive-experiences\/\" rel=\"noopener noreferrer\">Read more<span class=\"screen-reader-text\">: The Evolution of the Graphical User Interface: From Clicks to Intuitive Experiences<\/span><\/a><\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/Fall2025\/2025\/10\/22\/from-windows-to-world-how-gui-became-our-digital-skin\/\">From Windows to World: How GUI Became Our Digital Skin<\/a><div class=\"wp-block-latest-posts__post-author\">by Mark Zhou<\/div><time datetime=\"2025-10-22T15:06:06+00:00\" class=\"wp-block-latest-posts__post-date\">October 22, 2025<\/time><div class=\"wp-block-latest-posts__post-excerpt\">When the first Macintosh appeared, the screen felt like a window: a neat frame where icons stood politely in rows, waiting to be clicked. It was simple, logical, and humane. Fast forward to today, and that window\u2026 <a class=\"wp-block-latest-posts__read-more\" href=\"https:\/\/www.interactiondesignhistory.com\/Fall2025\/2025\/10\/22\/from-windows-to-world-how-gui-became-our-digital-skin\/\" rel=\"noopener noreferrer\">Read more<span class=\"screen-reader-text\">: From Windows to World: How GUI Became Our Digital Skin<\/span><\/a><\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/Fall2025\/2025\/10\/22\/the-changes-of-user-interface\/\">The changes of user interface<\/a><div class=\"wp-block-latest-posts__post-author\">by Jason Wu<\/div><time datetime=\"2025-10-22T06:19:50+00:00\" class=\"wp-block-latest-posts__post-date\">October 22, 2025<\/time><div class=\"wp-block-latest-posts__post-excerpt\">The early Macintosh and Windows were dominated by pixelated, simple windows, looking very simple but lacking in aesthetics. This gradually evolved into skeuomorphism, which seemed to incorporate real-world objects into the UI, a significant advancement. Today&#8217;s interfaces\u2026 <a class=\"wp-block-latest-posts__read-more\" href=\"https:\/\/www.interactiondesignhistory.com\/Fall2025\/2025\/10\/22\/the-changes-of-user-interface\/\" rel=\"noopener noreferrer\">Read more<span class=\"screen-reader-text\">: The changes of user interface<\/span><\/a><\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/Fall2025\/2025\/10\/22\/whats-next-for-gui\/\">What&#8217;s Next for GUI?<\/a><div class=\"wp-block-latest-posts__post-author\">by Abigail Smith<\/div><time datetime=\"2025-10-22T05:38:33+00:00\" class=\"wp-block-latest-posts__post-date\">October 22, 2025<\/time><div class=\"wp-block-latest-posts__post-excerpt\">While most people may not pay much attention to the significance of the trash can at the lower right corner of their computer screen, a long line of computer history is behind it. In the early days\u2026 <a class=\"wp-block-latest-posts__read-more\" href=\"https:\/\/www.interactiondesignhistory.com\/Fall2025\/2025\/10\/22\/whats-next-for-gui\/\" rel=\"noopener noreferrer\">Read more<span class=\"screen-reader-text\">: What&#8217;s Next for GUI?<\/span><\/a><\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/Fall2025\/2025\/10\/22\/when-design-became-desire-the-gui-and-the-attention-economy\/\">When Design Became Desire: The GUI and the Attention Economy<\/a><div class=\"wp-block-latest-posts__post-author\">by Mackenzie Chen<\/div><time datetime=\"2025-10-22T05:37:08+00:00\" class=\"wp-block-latest-posts__post-date\">October 22, 2025<\/time><div class=\"wp-block-latest-posts__post-excerpt\">The early Macintosh and Windows systems didn&#8217;t just invent a new way of interacting with computers, they also redefined the relationship between human perception and digital logic. In the 1980s, Apple&#8217;s Human Interface Group and Microsoft&#8217;s User\u2026 <a class=\"wp-block-latest-posts__read-more\" href=\"https:\/\/www.interactiondesignhistory.com\/Fall2025\/2025\/10\/22\/when-design-became-desire-the-gui-and-the-attention-economy\/\" rel=\"noopener noreferrer\">Read more<span class=\"screen-reader-text\">: When Design Became Desire: The GUI and the Attention Economy<\/span><\/a><\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/Fall2025\/2025\/10\/21\/gui-has-grown-up-and-will-continue-to-do-so\/\">GUI has grown up, and will continue to do so<\/a><div class=\"wp-block-latest-posts__post-author\">by Sarah Ellzey<\/div><time datetime=\"2025-10-21T20:21:50+00:00\" class=\"wp-block-latest-posts__post-date\">October 21, 2025<\/time><div class=\"wp-block-latest-posts__post-excerpt\">Way back in Macintosh&#8217;s\/Windows&#8217; early days, the graphical user interface, or GUI, was something really special. They popularized the desktop, Windows, and folder metaphors, and promoted them to a wider range of audiences than others had been\u2026 <a class=\"wp-block-latest-posts__read-more\" href=\"https:\/\/www.interactiondesignhistory.com\/Fall2025\/2025\/10\/21\/gui-has-grown-up-and-will-continue-to-do-so\/\" rel=\"noopener noreferrer\">Read more<span class=\"screen-reader-text\">: GUI has grown up, and will continue to do so<\/span><\/a><\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/Fall2025\/2025\/10\/21\/the-evolution-of-graphical-user-interfaces\/\">The Evolution of Graphical User Interfaces<\/a><div class=\"wp-block-latest-posts__post-author\">by Ye Lou<\/div><time datetime=\"2025-10-21T07:37:09+00:00\" class=\"wp-block-latest-posts__post-date\">October 21, 2025<\/time><div class=\"wp-block-latest-posts__post-excerpt\">Since the early Macintosh and Windows days, graphical user interfaces have changed a lot. They used to be very simple, with black-and-white icons and basic windows, but now they are colorful, animated, and work with touch, voice,\u2026 <a class=\"wp-block-latest-posts__read-more\" href=\"https:\/\/www.interactiondesignhistory.com\/Fall2025\/2025\/10\/21\/the-evolution-of-graphical-user-interfaces\/\" rel=\"noopener noreferrer\">Read more<span class=\"screen-reader-text\">: The Evolution of Graphical User Interfaces<\/span><\/a><\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/Fall2025\/2025\/10\/19\/icons-patterns-and-the-pursuit-of-intuitive-interfaces\/\">Icons, Patterns and the Pursuit of Intuitive Interfaces<\/a><div class=\"wp-block-latest-posts__post-author\">by Willow Munaba<\/div><time datetime=\"2025-10-19T03:30:06+00:00\" class=\"wp-block-latest-posts__post-date\">October 19, 2025<\/time><div class=\"wp-block-latest-posts__post-excerpt\">Graphical User Interfaces have transformed dramatically since personal computers first became accessible to the general public. The 1984 Macintosh and Windows 95 introduced a visual way of interacting with computers, using windows, icons, menus and pointers (WIMP),\u2026 <a class=\"wp-block-latest-posts__read-more\" href=\"https:\/\/www.interactiondesignhistory.com\/Fall2025\/2025\/10\/19\/icons-patterns-and-the-pursuit-of-intuitive-interfaces\/\" rel=\"noopener noreferrer\">Read more<span class=\"screen-reader-text\">: Icons, Patterns and the Pursuit of Intuitive Interfaces<\/span><\/a><\/div><\/li>\n<\/ul>","protected":false},"excerpt":{"rendered":"","protected":false},"author":2,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-77","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/www.interactiondesignhistory.com\/Fall2025\/wp-json\/wp\/v2\/pages\/77","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.interactiondesignhistory.com\/Fall2025\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.interactiondesignhistory.com\/Fall2025\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.interactiondesignhistory.com\/Fall2025\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.interactiondesignhistory.com\/Fall2025\/wp-json\/wp\/v2\/comments?post=77"}],"version-history":[{"count":1,"href":"https:\/\/www.interactiondesignhistory.com\/Fall2025\/wp-json\/wp\/v2\/pages\/77\/revisions"}],"predecessor-version":[{"id":78,"href":"https:\/\/www.interactiondesignhistory.com\/Fall2025\/wp-json\/wp\/v2\/pages\/77\/revisions\/78"}],"wp:attachment":[{"href":"https:\/\/www.interactiondesignhistory.com\/Fall2025\/wp-json\/wp\/v2\/media?parent=77"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}