| Interaction Design History 2023 https://www.interactiondesignhistory.com/2023 Thu, 07 Dec 2023 01:35:31 +0000 en-US hourly 1 https://wordpress.org/?v=7.0.4 What are the ethical responsibilities of interaction designers to their end users? https://www.interactiondesignhistory.com/2023/what-are-the-ethical-responsibilities-of-interaction-designers-to-their-end-users/ Thu, 07 Dec 2023 01:35:31 +0000 https://www.interactiondesignhistory.com/2023/?p=679 In my opinion, our responsibilities as interaction designers in terms of serving users are the fact that we are basically manipulating users’ behavior. My understanding of relationship between users and designers is that users are not behaving on designed product, but more that users are forced to behave in the designed product. Of course, it is important to be able to state all the fundamentals of usability and heuristic key words, such as accountability, accessibility, etc… But I also think that it is important for each designers to have their own design value and own comprehension on top of the basic fundamentals, especially because us, designers are also humans and must’ve went through some ethical issues in the past. Those who knows what is ethically wrong and right through their experience tend to express ethical responsibility in their design even more than those who just learned the ethical responsibility through educational program, and when each of them collaborates in the place like company and project team, it would create creative and ethically responsible design products, I believe.

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Futures Wheel – Pick a topic – a product or service you think might be viable in the future – and fill out the Futures wheel thinking about 2nd and 3rd order consequences to that concept. Post your diagram and brief paragraph about what you think will happen. https://www.interactiondesignhistory.com/2023/futures-wheel-pick-a-topic-a-product-or-service-you-think-might-be-viable-in-the-future-and-fill-out-the-futures-wheel-thinking-about-2nd-and-3rd-order-consequences-to-that-concept-post-your-d/ Thu, 30 Nov 2023 06:49:10 +0000 https://www.interactiondesignhistory.com/2023/?p=638

Frame 1

According to the news article Don’t Be Afraid of the iPhone’s NameDrop Feature, Experts Say by The New York Times, the NameDrop is “a new feature that allows iPhone users to wirelessly exchange contact information by placing their phones close together.”

After creating the Futures Wheel of NameDrop, I realized that there could be both negative and positive impact to the world. The first thing I considered was the cyber security. If all the important information such as name, email, and phone number could be exchanged so easily, we can expect unintentional information leaking. Then system and companies that try to protect people’s information, and eventually the government takes action about this by making rules and stronger security system. 

I also think that this new feature can make it quicker and paperless to introduce each other professionally, which results in increasing career opportunity, and eventually will create the intense career competition, while it allows people to connect diversely and even between business to business, where it can help world become cross-culturally innovative and economically beneficial. 

This feature is definitely convenience for making it simpler to make connections, so we can expect to see it become everyone’s habit just like how social media became our everyday tool. We should also consider about it becoming addictive tool.

 

 

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What is the responsibility for Interaction Designers to make what they design available to everyone? https://www.interactiondesignhistory.com/2023/what-is-the-responsibility-for-interaction-designers-to-make-what-they-design-available-to-everyone/ https://www.interactiondesignhistory.com/2023/what-is-the-responsibility-for-interaction-designers-to-make-what-they-design-available-to-everyone/#comments Tue, 28 Nov 2023 03:25:49 +0000 https://www.interactiondesignhistory.com/2023/?p=606 When I transferred to California College of the Arts(CCA), I was passionate about designing useful and visually appealing products or service but didn’t really know about the definition of design and my own value of designing. As soon as I started taking classes in CCA, I had a chance to learn about rough idea of “what is design”. It was really simple, “Design tries to solve the problem”. But in my head, I was questioning myself, “Okay, but what problem? For who?, How do you find the problem?”. As I started to take more Interaction Design related courses, I began to realize the more specific definition/responsibility of design. It is to create a solution for the problem without excluding part of people. And we called it, “Inclusivity”.

Almost all of us have experienced excluded feeling from product or service once in a life. But it is not our fault as users, it is designers fault for failing to make users feel welcomed to use. Especially, people with disability, and foreign people, and even people with various physical characteristics, such as size of body can be the victims of non-inclusive designs. It can be prevented by proper design process that includes user researches and testings. It tends to be more successful when designers think about the inclusivity in accessibilities in every stages of design process, because it will allow the idea to more focus on ability of users rather than functionality of the products. If designers keep creating exclusive products for people with disability, it may cause the “social construct” of disability to remain in the world, to the point we can say that disability is designed, when they can be solved and banished by users’ ability focused designs. So especially us, interaction designers, who more focus on interaction between users and designed product, have responsibility to get educated about inclusivity, apply that to every stage of design process to redirect the focus of design to users’ ability rather than functionality of product.

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Why did the iPod/iPhone shift the nature of our relationship to technology? How does this affect interaction design? https://www.interactiondesignhistory.com/2023/why-did-the-ipod-iphone-shift-the-nature-of-our-relationship-to-technology-how-does-this-affect-interaction-design/ Thu, 16 Nov 2023 02:24:19 +0000 https://www.interactiondesignhistory.com/2023/?p=585 I still remember the day iPod and iPhone were released. My classmate would bringing it to park and show off to me. During the Christmas season, more classmates would come to me and show off their iPod with the customized text engraving says “by Santa”. I didn’t receive one from my parents so I just envy them and whenever I get a chance to borrow, I played games with them. But as time goes, I realized that people really do think it is cool to rely on their iPhone(or Android smartphone) and ignore socialization, especially for those in my generation. We would go to library to study but they end up not finishing any assignment because they were on their iPhone the whole day.

Just like that, I started to see technology being carried and taken to everywhere any time, and use them like a part of their natural ability. In short, the technology became mobile. If you want to call someone you had to go to call station to make a call, if you want to flash under the desk, you had to go grab a flashlight, but now, you don’t have to run around the house but just make that happen at the place right away, with one device that you carry around. In addition to the basic accessibilities like camera, flashlight, and clock, the web socialization that was only possible on desktop became available in one tiny device.

So it is a quite big shift in human interaction with technology. Interaction design’s focus developed to mobile UI design from Web UI and feedback design in desktop, which led to the goal of designers, “faster”, and “more naturally” in user experience. Because people can’t be carrying their iPhone out to the street, and do the same amount of tasks you do on desktop. As technology got mobile, interaction designers needed to focus on making human interactions quicker, simpler, and smoother.

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What interactions had to become available for Web 2.0 and how is this different than today? https://www.interactiondesignhistory.com/2023/what-interactions-had-to-become-available-for-web-2-0-and-how-is-this-different-than-today/ Fri, 10 Nov 2023 07:12:39 +0000 https://www.interactiondesignhistory.com/2023/?p=538 When the internet made a progress to the phase of Web 2.0 where publishers and users or users and users can communicate each other through the web with multimedia, a lot of changes in interfaces and methods for interactions were required in order to have smoother communications. For example, blog and company websites, that includes image/video sharing can be listed. I remember my father used to make a lot of blog posts about his classic jazz audio collections when I was in elementary school. He tells us proudly whenever another users(probably another audio collector somewhere in the world) reached him out by leaving a comment in his blog. The user interactions in blogs and business websites can be categorized as create/share content, communication and collaboration. In terms of multimedia sharing, today’s social networking such as X(twitter), instagram, and facebook, etc. are very similar but it is faster and handles way more heavy files and millions of user interactions. In addition to the capabilities, today’s social networking includes live streaming. I think that the development of live streaming, live news/TVs, and broadcasting and simplification of process for users to create their content on the web completely differentiate itself from the early web.

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What caused the transition from Web design to User Experience Design? https://www.interactiondesignhistory.com/2023/what-caused-the-transition-from-web-design-to-user-experience-design/ Sun, 05 Nov 2023 20:13:23 +0000 https://www.interactiondesignhistory.com/2023/?p=505 In my understanding, the web design used to be more programmer and graphic design based in early day. People barely knew how to use them and had access to them back then so website was more for big companies and the web design job was not really recognized as a real job. As time goes by and internet develops, the amount of users increased and websites became a place for business to appeal their product and service, and even a regular users can make website for any purposes, like making a blog and introducing knowledges. As websites became more profit based and more focused on satisfaction of visitors, the title of Web Design started to change into User Experience design, solving problem from users’ interaction within the design of website, such as size, location, color of UIs and user flow overall. In short, website design is more about functionality using programming and design in bigger pixel sizes, and User Experience Design is more about profit and satisfaction of users through smooth user flow and guiding UIs.

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How do Pace Layers affect the lifecycle of interaction design work? https://www.interactiondesignhistory.com/2023/how-do-pace-layers-affect-the-lifecycle-of-interaction-design-work/ Mon, 30 Oct 2023 00:14:55 +0000 https://www.interactiondesignhistory.com/2023/?p=478 The system of Pace Layers provide our design community the balance in the design materials, tools, and technology and spread awareness to not disturb each other’s layer. In interaction design, design elements and method like GUI and 3D UI are upper layer, while programming tools like CUI is lower layer. In my opinion, involvement of generative AI should be treated as one of the upper layers, and it could be the good example to explain why layers shouldn’t disturb each other’s pace. When ChatGPT was released in public, all the industries and communities, including design field tried to adapt to the pace of ChatGPT. As we can see, we find more advertisement of AI service companies on San Francisco’s billboard, meaning that release of ChatGPT is affecting its own pace layer as well. Today, many business and education department is incorporating AI in their field, causing circumstances like layoff and job replacement by AI. This is almost that pace layer of AI is forcing and dominating other field of pace layer, rather than other layers choose to adapt. While the layer of interaction design seem to be having some positive feedback from the layer of AI, it is not as we think in the background. In a particular example of interaction design field, pace layer for programming is disturbed by the layer of AI, allowing anyone to be able to program without having to learn programming languages. To prevent the negative effect from pace layers in general, I believe that we need some sort of regulation like law enforcement between the layers.

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The internet and other functionality we have come to rely on was originally funded by government and department of defense budgets. In your opinion should governments, corporations or open source ventures be responsible for inventing new technology? https://www.interactiondesignhistory.com/2023/the-internet-and-other-functionality-we-have-come-to-rely-on-was-originally-funded-by-government-and-department-of-defense-budgets-in-your-opinion-should-governments-corporations-or-open-source-ven/ Sat, 21 Oct 2023 20:21:34 +0000 https://www.interactiondesignhistory.com/2023/?p=430 In my opinion, designers and engineers(companies) should have some freedom to play around and expand the possibility of usage of the new technologies for good of our community. At the same time, I think government should have some control(more than companies do) to prevent the unexpected disasters from the technology.

For instance, ChatGPT and other Generative AIs open up a lot of concerns over employee replacement and artists’ rights and more. While many evolving companies that treat AI are boosting part of our communities task efficiency, the other part of our communities seem to have problem with how AI’s are taking over their job or rights. So my guess is if governments who are in charge of law enforcement and educational system can control the exposure of AI to the community and educational system can educate people with ethical use of AI.

More accurate the balance between users’ freedom to play around and expand the possibility, governments’ control, and the educational system’s effort in educating people for the new technology, the more we become capable with newer technology and advance and progress faster with evolving technology.

I know it’s not as simple as I assume, but this is my opinion based on my knowledge.

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How has the graphical user interface changed since the early Macintosh / Windows days? What has stayed the same? What needs to be improved now that technology has improved? https://www.interactiondesignhistory.com/2023/how-has-the-graphical-user-interface-changed-since-the-early-macintosh-windows-days-what-has-stayed-the-same-what-needs-to-be-improved-now-that-technology-has-improved/ Sun, 15 Oct 2023 07:52:12 +0000 https://www.interactiondesignhistory.com/2023/?p=402 Graphical user interface has been improved since the era of early Mac and Windows by fixing many design aspects. For example, UI design team like Virginia Howlett worked on improving color and visual hierarchy by recoloring the scrolling bar in windows 3.0, Apple collaborated with Microsoft and created Times New Roman font, Microsofts’ designers and advocates like Albert Shum, Bill Buxton, Bill Flora introduced motion graphic, simplified flat design, and focused on accessibility for graphical user interfaces.

Meanwhile, the style of original icon of “file” on desktops haven’t change! Other than that, the concept of direct manipulation such as drag and drop and menu bar, the way that designers hold user testings to improve their work remains the same.

In my opinion, by adding collaborative features with AI and inclusion of Natural user interfaces can improve work efficiency of users by shortcutting user tasks and capturing users’ task patterns to predict next behaviors. I feel that as technology improves, users’ capacity to work with new features increase. It’s time to move on from GUIs!

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How did the Xerox Star change the direction of computing? https://www.interactiondesignhistory.com/2023/how-did-the-xerox-star-change-the-direction-of-computing/ Mon, 09 Oct 2023 05:47:21 +0000 https://www.interactiondesignhistory.com/2023/?p=352 Xerox Star is known for the new approach they took with graphical user interface to improve user experience over computer screen. One of the famous improvement done by Xerox Star is to include the concept of mouse(arrow), desktop, window, and icon. By moving onto graphical(visual base) interfaces so-called desktop metaphor from command line interfaces, users were able to recognize kinds of interface directly and complete their computational tasks quickly, which is very user-friendly. Xerox Star also achieved globalization of computing by enabling multi language setting using special algorithms and 16-bit character set.
Just like what we do everyday as student, the concept of creating documents on computer was originated from Xerox Star, which I agree that it increased work efficiency in many fields.

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