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	<title>Information Age &#8211; Interaction Design History Spring 2022</title>
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	<link>https://www.interactiondesignhistory.com/2022</link>
	<description>The writings of IXD History students from California College of the Arts, Spring 2022</description>
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		<title>SciFi  movies</title>
		<link>https://www.interactiondesignhistory.com/2022/4846-2</link>
		
		<dc:creator><![CDATA[Xingyu Yang]]></dc:creator>
		<pubDate>Sun, 08 May 2022 23:07:51 +0000</pubDate>
				<category><![CDATA[SciFi & Ethics]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=4846</guid>

					<description><![CDATA[In class, we watched Black Mirror&#8217;s crocodile, the technology product described in this episode is a technology that can be placed on the temple with a small button, and then through a small computer, the user&#8217;s memories can be seen. This memory is a video The pattern is produced, and it is very clear, and [&#8230;]]]></description>
		
		
		
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		<title>&#8220;Hang the DJ&#8221;</title>
		<link>https://www.interactiondesignhistory.com/2022/hang-the-dj</link>
		
		<dc:creator><![CDATA[Yitong Wang]]></dc:creator>
		<pubDate>Sun, 08 May 2022 07:07:49 +0000</pubDate>
				<category><![CDATA[SciFi & Ethics]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=4824</guid>

					<description><![CDATA[In the second Black Mirror played in class, &#8220;Hang the DJ&#8221; episode touches upon AI dating. It was written by series creator Charlie Brooker and directed by Tim Van Patten. The episode was inspired by the streaming service Spotify, which Brooker considered a system that gives people &#8220;playlists&#8221; of relationships. Frank and Amy are brought [&#8230;]]]></description>
		
		
		
			</item>
		<item>
		<title>￼Inclusive design dance experience fro blinds</title>
		<link>https://www.interactiondesignhistory.com/2022/%ef%bf%bcinclusive-design-dance-experience-fro-blinds</link>
		
		<dc:creator><![CDATA[Yitong Wang]]></dc:creator>
		<pubDate>Sat, 07 May 2022 22:43:39 +0000</pubDate>
				<category><![CDATA[Accessibility]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=4803</guid>

					<description><![CDATA[Last week my friend and I took a salsa class together, it was a super fun experience. After watching those videos, especially the one by Ellen Lupton when she was talking about eyes-free exhibition design, I can&#8217;t stop thinking about whether there could be a dance class provided for people with vision impairment, hearing issues, [&#8230;]]]></description>
		
		
		
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		<item>
		<title>Black mirror View</title>
		<link>https://www.interactiondesignhistory.com/2022/black-mirror-view</link>
		
		<dc:creator><![CDATA[Tingyi Li]]></dc:creator>
		<pubDate>Fri, 06 May 2022 23:37:04 +0000</pubDate>
				<category><![CDATA[SciFi & Ethics]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=4773</guid>

					<description><![CDATA[After watching the Black Mirror, I was afraid of the technology in the video because I thought it was inhuman, but it was helpful. In the first episode, &#8220;Crocodile,&#8221; the product that allows you to watch other people&#8217;s memories will remove all privacy. I think surveillance is enough to find the killer. Watching other people&#8217;s [&#8230;]]]></description>
		
		
		
			</item>
		<item>
		<title>Science fiction</title>
		<link>https://www.interactiondesignhistory.com/2022/science-fiction</link>
		
		<dc:creator><![CDATA[Clarice Woo]]></dc:creator>
		<pubDate>Fri, 06 May 2022 09:54:27 +0000</pubDate>
				<category><![CDATA[SciFi & Ethics]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=4768</guid>

					<description><![CDATA[In the two Black Mirror episodes we watched in class, it was Crocodile that made me concerned about technology. The memory extraction technology described in it is not new in science fiction, but this episode made me think about the various problems this technology could bring. I believe that this technology brings tragedy to the [&#8230;]]]></description>
		
		
		
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		<title>Balck Mirror &#8211; Hang the DJ</title>
		<link>https://www.interactiondesignhistory.com/2022/balck-mirror-hang-the-dj</link>
		
		<dc:creator><![CDATA[Akira Nirvana]]></dc:creator>
		<pubDate>Fri, 06 May 2022 05:27:17 +0000</pubDate>
				<category><![CDATA[SciFi & Ethics]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=4734</guid>

					<description><![CDATA[In Season 4 of Black Mirror, some of the technology presented in it is alarmingly close to reality. The most feasible tech in this season centers around online dating, like what is shown in the episode Hang the DJ, there are plenty of companies working to figure out how to get you a perfect match [&#8230;]]]></description>
		
		
		
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		<item>
		<title>Inclusive Design</title>
		<link>https://www.interactiondesignhistory.com/2022/inclusive-design-6</link>
		
		<dc:creator><![CDATA[Emily Tseng]]></dc:creator>
		<pubDate>Fri, 06 May 2022 05:02:32 +0000</pubDate>
				<category><![CDATA[Accessibility]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=4725</guid>

					<description><![CDATA[Inclusive design can make our design more universal, eliminate the physical and psychological barriers of products for people with disabilities. When I was watching the video Disability and Innovation: Universal Benefits of Accessibility, the speaker Haben Girma mentioned that inclusive design not only benefits people with disbilities, but actually everyone of us. If we make [&#8230;]]]></description>
		
		
		
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		<item>
		<title>Information architecture</title>
		<link>https://www.interactiondesignhistory.com/2022/information-architecture-2</link>
		
		<dc:creator><![CDATA[Yitong Wang]]></dc:creator>
		<pubDate>Mon, 02 May 2022 03:48:47 +0000</pubDate>
				<category><![CDATA[Information Design]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=4673</guid>

					<description><![CDATA[Information architecture and interaction design are interconnected. When interaction designer research and builds amazing experiences for users, information architects focus on developing, organizing, structuring, labeling information, and content in an effective way to enhance good experiences. My friends always describe me as a food lover. Since I am living alone I always go on apps [&#8230;]]]></description>
		
		
		
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		<title>Inclusive Design for Blind</title>
		<link>https://www.interactiondesignhistory.com/2022/__trashed-4</link>
		
		<dc:creator><![CDATA[Tingyi Li]]></dc:creator>
		<pubDate>Sat, 30 Apr 2022 00:33:27 +0000</pubDate>
				<category><![CDATA[Accessibility]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=4655</guid>

					<description><![CDATA[I think it&#8217;s an exciting and necessary idea. I like walking, and I&#8217;ve fantasized about my life if I were blind. It would be so scary that I wouldn&#8217;t even be able to walk out the door. According to my observation, shops, streets, and houses in the United States are all wheelchair friendly for the [&#8230;]]]></description>
		
		
		
			</item>
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		<title>Inclusive Design</title>
		<link>https://www.interactiondesignhistory.com/2022/inclusive-design-5</link>
		
		<dc:creator><![CDATA[Clarice Woo]]></dc:creator>
		<pubDate>Fri, 29 Apr 2022 08:05:10 +0000</pubDate>
				<category><![CDATA[Accessibility]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=4627</guid>

					<description><![CDATA[]]></description>
		
		
		
			</item>
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		<title>Inclusive Design</title>
		<link>https://www.interactiondesignhistory.com/2022/inclusive-design-4</link>
		
		<dc:creator><![CDATA[Gina Park]]></dc:creator>
		<pubDate>Thu, 28 Apr 2022 22:52:14 +0000</pubDate>
				<category><![CDATA[Accessibility]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=4622</guid>

					<description><![CDATA[I want to talk about one of my project which is related to accessibility. I&#8217;ve redesigned Spotify for hearing accessibility person. First of all, I want to mention it, I struggled a lot from research to design. Because it was hard to interview person who has hard of hearing. I post at community and welfare [&#8230;]]]></description>
		
		
		
			</item>
		<item>
		<title>Inclusive Design</title>
		<link>https://www.interactiondesignhistory.com/2022/inclusive-design-3</link>
		
		<dc:creator><![CDATA[Hongye Sun]]></dc:creator>
		<pubDate>Tue, 26 Apr 2022 11:04:03 +0000</pubDate>
				<category><![CDATA[Accessibility]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=4620</guid>

					<description><![CDATA[This is a rather unique experience of mine &#8212; I was participating in a closed beta of a video game called Rainbow Six Extraction a few months ago, a title created by the game company Ubisoft. There are some interesting points that stood out to me throughout my first gameplay. The first one being when [&#8230;]]]></description>
		
		
		
			</item>
		<item>
		<title>inclusive design</title>
		<link>https://www.interactiondesignhistory.com/2022/inclusive-design-2</link>
		
		<dc:creator><![CDATA[Xingyu Yang]]></dc:creator>
		<pubDate>Tue, 26 Apr 2022 06:11:52 +0000</pubDate>
				<category><![CDATA[Accessibility]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=4598</guid>

					<description><![CDATA[The last time I used interactive tools was when I used arrows and directions to find a classroom in the school, although the school&#8217;s road sign design was imperfect and inconvenient in my opinion. I think if it is designed for disabled people, there should be different wayfinding, for example, some disabled wheelchair self-service areas [&#8230;]]]></description>
		
		
		
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		<item>
		<title>easy floor selection in an elevator cabin</title>
		<link>https://www.interactiondesignhistory.com/2022/easy-floor-selection-in-an-elevator-cabin</link>
		
		<dc:creator><![CDATA[Akira Nirvana]]></dc:creator>
		<pubDate>Mon, 25 Apr 2022 04:36:33 +0000</pubDate>
				<category><![CDATA[Accessibility]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=4589</guid>

					<description><![CDATA[Usually, when there are many people inside an elevator, you need the people standing near the control panel to choose the floor for you, which is often very inconvenient. Why shouldn&#8217;t there be floor selection controls on each side of the cabin walls?]]></description>
		
		
		
			</item>
		<item>
		<title>Between Information Architecture and IXD</title>
		<link>https://www.interactiondesignhistory.com/2022/between-information-architecture-and-ixd</link>
		
		<dc:creator><![CDATA[Emily Tseng]]></dc:creator>
		<pubDate>Sun, 24 Apr 2022 08:53:43 +0000</pubDate>
				<category><![CDATA[Information Design]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=4567</guid>

					<description><![CDATA[Information architecture is the organization of information. A good information architecture can better present and guide users to recognize information, so that users can find the final information more efficiently and smoothly. Why is IA important? For some products that do not have many features, their information structure is generally simple and clear. Users can [&#8230;]]]></description>
		
		
		
			</item>
		<item>
		<title>inclusive design</title>
		<link>https://www.interactiondesignhistory.com/2022/inclusive-design</link>
		
		<dc:creator><![CDATA[Johnny Wang]]></dc:creator>
		<pubDate>Fri, 22 Apr 2022 23:46:58 +0000</pubDate>
				<category><![CDATA[Accessibility]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=4577</guid>

					<description><![CDATA[The recent interaction I have is using google drive, and that&#8217;s very interesting because I never think about using google drive with a disability. There are a lot of different kinds of disabilities, and I guess the only way to solve the problem for all human beings will be a machine that can read the [&#8230;]]]></description>
		
		
		
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		<item>
		<title>Information architecture￼</title>
		<link>https://www.interactiondesignhistory.com/2022/information-architecture%ef%bf%bc</link>
		
		<dc:creator><![CDATA[Gina Park]]></dc:creator>
		<pubDate>Fri, 22 Apr 2022 06:55:30 +0000</pubDate>
				<category><![CDATA[Information Design]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=4571</guid>

					<description><![CDATA[To be honest, I can&#8217;t say I&#8217;ve experienced website or app with good information architecture. Even though I see some well organized website with good IA, I always curious about overlap category as a user. For example, this is one of my least favorite website I&#8217;ve ever experienced, it&#8217;s called &#8216;Work day&#8221;. I believe we [&#8230;]]]></description>
		
		
		
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		<item>
		<title>Information Architecture vs. Interaction Design</title>
		<link>https://www.interactiondesignhistory.com/2022/information-architecture-vs-interaction-design</link>
		
		<dc:creator><![CDATA[Luna Jiang]]></dc:creator>
		<pubDate>Fri, 22 Apr 2022 05:29:41 +0000</pubDate>
				<category><![CDATA[Information Design]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=4572</guid>

					<description><![CDATA[While sometimes, people tend to think that there is not a very big difference between Information Architecture and Interaction Design, there is still a clear distinction between them. As the name suggests, Information Architecture is the overall structure of the contents. It serves as a tool for indicating how they are arranged. It is simply [&#8230;]]]></description>
		
		
		
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		<item>
		<title>ON INFORMATION ARCHITECTURE</title>
		<link>https://www.interactiondesignhistory.com/2022/on-information-architecture</link>
		
		<dc:creator><![CDATA[Hongye Sun]]></dc:creator>
		<pubDate>Fri, 22 Apr 2022 04:18:54 +0000</pubDate>
				<category><![CDATA[Information Design]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=4565</guid>

					<description><![CDATA[Information Architecture is often described as the art and science of organizing and labeling sources of information such as websites and software to improve usability and findability. A great IA is the gateway to constructing a reliable online community, and that requires advanced knowledge from fields even beyond just art and design, including principles taken [&#8230;]]]></description>
		
		
		
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		<item>
		<title>Experiences in information architecture</title>
		<link>https://www.interactiondesignhistory.com/2022/experiences-in-information-architecture</link>
		
		<dc:creator><![CDATA[Clarice Woo]]></dc:creator>
		<pubDate>Fri, 22 Apr 2022 03:32:27 +0000</pubDate>
				<category><![CDATA[Information Design]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=4563</guid>

					<description><![CDATA[My first knowledge of information architecture came from a class where the professor asked us to put all the information labels that could potentially appear in our design on a sticky note. This activity was my first step in understanding information architecture. After doing that, I did find that I knew how to arrange the [&#8230;]]]></description>
		
		
		
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