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	<title>Industrial Age &#8211; Interaction Design History Spring 2022</title>
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	<link>https://www.interactiondesignhistory.com/2022</link>
	<description>The writings of IXD History students from California College of the Arts, Spring 2022</description>
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		<title>MANIFESTO!</title>
		<link>https://www.interactiondesignhistory.com/2022/manifesto</link>
		
		<dc:creator><![CDATA[Clarice Woo]]></dc:creator>
		<pubDate>Fri, 29 Apr 2022 09:18:45 +0000</pubDate>
				<category><![CDATA[Manifestos!]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=4637</guid>

					<description><![CDATA[Good design can evoke the bright side of humanity. Attend the needs of the weak and underprivileged groups. Softness and curiosity are the needles to sew pieces together. I grew up in a happy and pure environment, where everyone I met showered me kindness. The light of humanity shone so brightly in my memory that [&#8230;]]]></description>
		
		
		
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		<title>The Bauhaus</title>
		<link>https://www.interactiondesignhistory.com/2022/the-bauhaus</link>
		
		<dc:creator><![CDATA[Tingyi Li]]></dc:creator>
		<pubDate>Sat, 19 Feb 2022 08:14:39 +0000</pubDate>
				<category><![CDATA[The Bauhaus]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=3948</guid>

					<description><![CDATA[Opening the site is an introduction to the Bauhaus School. There is a History of the Bauhaus, Masters and Apprentices, Principles and Curriculum. It also includes Key Elements of the Bauhaus school, such as From and Color, Matter and Material, Body, and Sprit. The Bauhaus was one of the most influential cultural movements of the [&#8230;]]]></description>
		
		
		
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		<item>
		<title>Memex and todays technology</title>
		<link>https://www.interactiondesignhistory.com/2022/memex-and-todays-technology</link>
		
		<dc:creator><![CDATA[Yitong Wang]]></dc:creator>
		<pubDate>Fri, 18 Feb 2022 23:02:11 +0000</pubDate>
				<category><![CDATA[The Memex]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=3941</guid>

					<description><![CDATA[Memex is mechanized to store books, project articles, communications, and writing notes with faster speed and more flexibility. It was developed as an effective supplement for human brains and limited memories and simplified communication between researchers. Sounds like an early-stage Kindle model to me. Inventions have transformed from extending human’s (at that time mainly man’s) [&#8230;]]]></description>
		
		
		
			</item>
		<item>
		<title>The memex</title>
		<link>https://www.interactiondesignhistory.com/2022/the-memex-2</link>
		
		<dc:creator><![CDATA[Xingyu Yang]]></dc:creator>
		<pubDate>Fri, 18 Feb 2022 22:09:42 +0000</pubDate>
				<category><![CDATA[The Memex]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=3936</guid>

					<description><![CDATA[Scientist Vanneva Bush imagined a possible direction of human technology after World War II in Memex, and imagined many technological developments, such as many advanced photography techniques, he thought that there would be faster materials and lenses in the future, and more The automatic camera, he imagined a camera slightly larger than a walnut could [&#8230;]]]></description>
		
		
		
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		<item>
		<title>Bauhaus</title>
		<link>https://www.interactiondesignhistory.com/2022/bauhaus-2</link>
		
		<dc:creator><![CDATA[Clarice Woo]]></dc:creator>
		<pubDate>Fri, 18 Feb 2022 08:57:03 +0000</pubDate>
				<category><![CDATA[The Bauhaus]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=3913</guid>

					<description><![CDATA[The modern design industry has inherited many qualities from Bauhaus. But speaking of interaction design, I think the essential point of Bauhaus philosophy is that &#8220;forms follow function.&#8221; In interaction design, we always identify a problem first, then build a function upon the problem. While the form of the design is based on the specific [&#8230;]]]></description>
		
		
		
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		<item>
		<title>Memex, Memories and Communication</title>
		<link>https://www.interactiondesignhistory.com/2022/memex-memories-and-communication</link>
		
		<dc:creator><![CDATA[Luna Jiang]]></dc:creator>
		<pubDate>Fri, 18 Feb 2022 07:56:04 +0000</pubDate>
				<category><![CDATA[The Memex]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=3881</guid>

					<description><![CDATA[The distinguished scientist and scholar Vannevar Bush first outlined his vision of Memex in his 1945 article &#8220;As We May Think&#8221; while serving as the scientific adviser to President Roosevelt and Harry Truman. In his article, Bush discussed a possible direction for human technology in the aftermath of World War II, envisioning an automated information [&#8230;]]]></description>
		
		
		
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		<item>
		<title>The Memex</title>
		<link>https://www.interactiondesignhistory.com/2022/the-memex</link>
		
		<dc:creator><![CDATA[Zhuofan Yuan]]></dc:creator>
		<pubDate>Thu, 17 Feb 2022 23:39:58 +0000</pubDate>
				<category><![CDATA[The Memex]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=3877</guid>

					<description><![CDATA[Vannevar Bush described the “memex” in his 1945 article “ As We May Think”. This thing is similar to computers or smartphones. It is a device in which a person can store all his books, records, and communications, and which is mechanized so that it may be consulted with exceeding speed and flexibility. The brilliance [&#8230;]]]></description>
		
		
		
			</item>
		<item>
		<title>A Sea of Information</title>
		<link>https://www.interactiondesignhistory.com/2022/a-sea-of-information</link>
		
		<dc:creator><![CDATA[Kumari Pacheco]]></dc:creator>
		<pubDate>Thu, 17 Feb 2022 21:18:51 +0000</pubDate>
				<category><![CDATA[The Memex]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=3872</guid>

					<description><![CDATA[Like any other species, humankind learns through its senses. We are adaptive, finding new ways to level up in strength, comfort, and ease by changing our behaviors in the context of our environment. That said, humans stand apart for a reason. Our evolution has been aided by tools that go beyond sticks and stones. Most [&#8230;]]]></description>
		
		
		
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		<title>Bauhaus</title>
		<link>https://www.interactiondesignhistory.com/2022/bauhaus</link>
		
		<dc:creator><![CDATA[Robert Leng]]></dc:creator>
		<pubDate>Thu, 17 Feb 2022 00:13:49 +0000</pubDate>
				<category><![CDATA[The Bauhaus]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=3853</guid>

					<description><![CDATA[Bellow is the results I got for Body and Spirit exercise in the Bauhaus Website. &#8220;Oskar Schlemmer’s iconic stage production highlighted the interconnectedness of costume, choreography, color, and music.Performance of these elements expressed the total work of art (Gesamtkunstwerk), a central principle of the Bauhaus.&#8221; Below are my results from the Form and Color exercise [&#8230;]]]></description>
		
		
		
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		<item>
		<title>Ada &#038; lilian</title>
		<link>https://www.interactiondesignhistory.com/2022/ada-lilian</link>
		
		<dc:creator><![CDATA[Xingyu Yang]]></dc:creator>
		<pubDate>Mon, 14 Feb 2022 08:54:53 +0000</pubDate>
				<category><![CDATA[Ada & Lillian]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=3838</guid>

					<description><![CDATA[The contribution of female scholars in the scientific community has always been indelible. Although the contribution of women is not as much as that of men, women have also made great contributions to society and the scientific community. But they also have various prejudices and obstacles in the process of their fruitful achievements. They can [&#8230;]]]></description>
		
		
		
			</item>
		<item>
		<title>Menifesto</title>
		<link>https://www.interactiondesignhistory.com/2022/menifesto</link>
		
		<dc:creator><![CDATA[Xingyu Yang]]></dc:creator>
		<pubDate>Mon, 14 Feb 2022 08:04:22 +0000</pubDate>
				<category><![CDATA[Manifestos!]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=3832</guid>

					<description><![CDATA[Every bit of warmth in life is worth pursuing bravely. We hope to have a good imagination, to sense, to realize the origin of all things, to put commitments into practical actions, and to serve human society with simple and convenient design requirements. A beautiful and loving interpretation, giving more hope and expectations to the [&#8230;]]]></description>
		
		
		
			</item>
		<item>
		<title>About Ada Lovelace</title>
		<link>https://www.interactiondesignhistory.com/2022/about-ada-lovelace</link>
		
		<dc:creator><![CDATA[Emily Tseng]]></dc:creator>
		<pubDate>Mon, 14 Feb 2022 03:24:40 +0000</pubDate>
				<category><![CDATA[Ada & Lillian]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=3819</guid>

					<description><![CDATA[Gender imbalance is a recurring topic in the IT industry, as women are underrepresented in this field. There are also many people who believe that there is a certain degree of prejudice and discrimination against women in the entire industry, because some people believe that women are less capable than men in technical work. In [&#8230;]]]></description>
		
		
		
			</item>
		<item>
		<title>Johnny&#8217;s MANIFESTO</title>
		<link>https://www.interactiondesignhistory.com/2022/johnnys-manifesto</link>
		
		<dc:creator><![CDATA[Johnny Wang]]></dc:creator>
		<pubDate>Sun, 13 Feb 2022 09:00:14 +0000</pubDate>
				<category><![CDATA[Manifestos!]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=3811</guid>

					<description><![CDATA[I work out the thing that looks simple, but deep to study.&#160; As interaction designer most of the time we want to make our design clean and easy to follow, which mean it will look like an easy thing to do but it’s all designed from the study of our user. I follow user’s behavior [&#8230;]]]></description>
		
		
		
			</item>
		<item>
		<title>Manifestos: Personal Principles as a designer</title>
		<link>https://www.interactiondesignhistory.com/2022/manifestos-personal-principles-as-a-designer</link>
		
		<dc:creator><![CDATA[Luna Jiang]]></dc:creator>
		<pubDate>Sat, 12 Feb 2022 04:31:52 +0000</pubDate>
				<category><![CDATA[Manifestos!]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=3785</guid>

					<description><![CDATA[Thinking of design manifestos of my own turned out to be a bit more difficult than I anticipated. At first, everything I thought of ended up feeling like bland, cliche statements that has already been said before, such as &#8220;be innovative&#8221; or &#8220;be people-centered&#8221;, but I feel like interaction design has more potential than that. [&#8230;]]]></description>
		
		
		
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		<item>
		<title>MY MANIFESTO 2021</title>
		<link>https://www.interactiondesignhistory.com/2022/my-manifesto-2021</link>
		
		<dc:creator><![CDATA[Tingyi Li]]></dc:creator>
		<pubDate>Sat, 12 Feb 2022 00:37:34 +0000</pubDate>
				<category><![CDATA[Manifestos!]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=3794</guid>

					<description><![CDATA[As an interaction designer I want to design pages that make users happy I hope to reflect on the problems existing in the worldthrough artistic works. I wish I had better insight I hope I can use design software better 2021 hopes to make people&#8217;s lives safe and everything simple and easy. The last few [&#8230;]]]></description>
		
		
		
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		<item>
		<title>Ada Lovelace</title>
		<link>https://www.interactiondesignhistory.com/2022/ada-lovelace</link>
		
		<dc:creator><![CDATA[Yitong Wang]]></dc:creator>
		<pubDate>Fri, 11 Feb 2022 21:57:16 +0000</pubDate>
				<category><![CDATA[Ada & Lillian]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=3788</guid>

					<description><![CDATA[“Your best and wisest refuge from all troubles is in your science.”  Ada Lovelace Ada Lovelace, known as the first author of a computer program was born in 1815, a poet father that’s not around much, and a mathematics-loving mother. Ada is in a privileged position compared to other young women which allows her talent [&#8230;]]]></description>
		
		
		
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		<item>
		<title>Yitong&#8217;s Manifestos!</title>
		<link>https://www.interactiondesignhistory.com/2022/yitongs-manifestos</link>
		
		<dc:creator><![CDATA[Yitong Wang]]></dc:creator>
		<pubDate>Fri, 11 Feb 2022 10:01:11 +0000</pubDate>
				<category><![CDATA[Manifestos!]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=3778</guid>

					<description><![CDATA[What do I intend to do to make the world a better place as a designer? 1. Know the power of nature we have forgotten the power nature it holds. A lot can be learned from nature, it is our source of inspiration. The color, texture, warmth and coldness, light and dark, etc. 2. Live [&#8230;]]]></description>
		
		
		
			</item>
		<item>
		<title>My Manifesto</title>
		<link>https://www.interactiondesignhistory.com/2022/my-manifesto-4</link>
		
		<dc:creator><![CDATA[Emily Tseng]]></dc:creator>
		<pubDate>Fri, 11 Feb 2022 08:52:55 +0000</pubDate>
				<category><![CDATA[Manifestos!]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=3731</guid>

					<description><![CDATA[Design for people, not the designer To design a user-centric product or service, I have to keep reminding myself that design is about people. Design is different than art. The purpose of design is not to express ideas, but to bring people a better life. Even though, I admit that I still having moments design [&#8230;]]]></description>
		
		
		
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		<item>
		<title> Manifestos</title>
		<link>https://www.interactiondesignhistory.com/2022/manifestos</link>
		
		<dc:creator><![CDATA[Gina Park]]></dc:creator>
		<pubDate>Fri, 11 Feb 2022 07:09:15 +0000</pubDate>
				<category><![CDATA[Manifestos!]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=3773</guid>

					<description><![CDATA[As an artist, I will not judge the art of others from my perspective. Just as the art of &#8216;I&#8217; should be respected, I will respect it as another art of &#8216;I&#8217;. I will not turn a blind eye to the pain and shares of life experienced by fellow artists. I will oppose violence in [&#8230;]]]></description>
		
		
		
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		<item>
		<title>Ada and Lillian</title>
		<link>https://www.interactiondesignhistory.com/2022/ada-and-lillian</link>
		
		<dc:creator><![CDATA[Robert Leng]]></dc:creator>
		<pubDate>Fri, 11 Feb 2022 05:41:29 +0000</pubDate>
				<category><![CDATA[Ada & Lillian]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=3752</guid>

					<description><![CDATA[Ada and Babbage Ada Lovelace, a bright minded mathematician who came up with the first computer program before computers were really a thing. Babbage created the first &#8220;computer,&#8221; a steam powered machine that was a big calculator. His problem was finding a program that would run the machine in a manner that would work how [&#8230;]]]></description>
		
		
		
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