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	<title>In the Beginning &#8211; Interaction Design History Spring 2022</title>
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	<link>https://www.interactiondesignhistory.com/2022</link>
	<description>The writings of IXD History students from California College of the Arts, Spring 2022</description>
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		<title>The origins of empathic design</title>
		<link>https://www.interactiondesignhistory.com/2022/the-origins-of-empathic-design</link>
		
		<dc:creator><![CDATA[Tingyi Li]]></dc:creator>
		<pubDate>Mon, 14 Feb 2022 07:09:58 +0000</pubDate>
				<category><![CDATA[Bibliography]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=3828</guid>

					<description><![CDATA[Empathy design is a user-centred approach that focuses on how users feel about products. What Happened to Empathic Design tells the story of empathic design in n Helsin, Finland. Although the term remains in the background in the current work, it is still very much alive. The empathic design originates from design practice. It is [&#8230;]]]></description>
		
		
		
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		<item>
		<title>Using Tangible User Interface Design for Education</title>
		<link>https://www.interactiondesignhistory.com/2022/using-tangible-user-interface-design-for-education</link>
		
		<dc:creator><![CDATA[Amy Gil]]></dc:creator>
		<pubDate>Mon, 14 Feb 2022 03:44:51 +0000</pubDate>
				<category><![CDATA[Bibliography]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=3815</guid>

					<description><![CDATA[Education has made its way into Tangible User Interface Design, a user interface that is interacted through touch. Reefs on the Edge is an interactive installation on Climate Change by Phillip Gough in Australia. This installation is meant for users to learn and explore the endangered coral reefs and how coral spawning can help reverse [&#8230;]]]></description>
		
		
		
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		<item>
		<title>Lillian Gilbreth’s Contribution to Women in Design Industries</title>
		<link>https://www.interactiondesignhistory.com/2022/lillian-gilbreths-contribution-to-women-in-design-industries</link>
		
		<dc:creator><![CDATA[Clarice Woo]]></dc:creator>
		<pubDate>Sat, 12 Feb 2022 07:21:39 +0000</pubDate>
				<category><![CDATA[Bibliography]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=3807</guid>

					<description><![CDATA[Reading through the materials of Lillian Gilbreth&#8217;s work I noticed that in addition to her contributions to engineering and design, Lillian Gilbreth is also an active voice for women. She has written several articles about why women should work, and she uses data and logic to prove that women are not inferior to men at [&#8230;]]]></description>
		
		
		
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		<item>
		<title>Empathy In Design Thinking</title>
		<link>https://www.interactiondesignhistory.com/2022/empathy-in-design-thinking</link>
		
		<dc:creator><![CDATA[Luna Jiang]]></dc:creator>
		<pubDate>Sat, 12 Feb 2022 05:36:10 +0000</pubDate>
				<category><![CDATA[Bibliography]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=3802</guid>

					<description><![CDATA[Empathy is an important element in design thinking. As a designer, the ability to empathize with the users means to see the world through their eyes and give our best attempt to imagine their experience, to set aside our own perspectives, and try to understand their needs and wants. (Devecchi and Guerrini Empathy and design. [&#8230;]]]></description>
		
		
		
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		<item>
		<title>History of Korea Art</title>
		<link>https://www.interactiondesignhistory.com/2022/history-of-korea-art</link>
		
		<dc:creator><![CDATA[Gina Park]]></dc:creator>
		<pubDate>Fri, 11 Feb 2022 21:27:44 +0000</pubDate>
				<category><![CDATA[Bibliography]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=3783</guid>

					<description><![CDATA[There was no particular job as an artist in Korea. The art we thought of was mainly concurrently operated by the aristocratic class. In addition, there were skilled craftsmen who made luxury goods of the second class, but they were not called artists. At the end of the 19th century, the wave of the Western [&#8230;]]]></description>
		
		
		
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		<item>
		<title>Design Histories in East Asia</title>
		<link>https://www.interactiondesignhistory.com/2022/design-histories-in-east-asia</link>
		
		<dc:creator><![CDATA[Yitong Wang]]></dc:creator>
		<pubDate>Fri, 11 Feb 2022 08:47:38 +0000</pubDate>
				<category><![CDATA[Bibliography]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=3775</guid>

					<description><![CDATA[With the globalization of art and designs, perspectives of one&#8217;s design and the identity of the work become important. Cultures, languages, and history are all very important elements in shaping design identities so I studied my cultural history and other East Asia design histories to have a better understanding of the art of design. Even [&#8230;]]]></description>
		
		
		
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		<item>
		<title>About Empathic Design</title>
		<link>https://www.interactiondesignhistory.com/2022/about-empathic-design</link>
		
		<dc:creator><![CDATA[Emily Tseng]]></dc:creator>
		<pubDate>Fri, 11 Feb 2022 03:52:40 +0000</pubDate>
				<category><![CDATA[Bibliography]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=3762</guid>

					<description><![CDATA[Empathy is the ability to understand and identify with the context, emotions, goals, and motivations of others. In order to design great user experiences, successful design actively seeks empathy for its target users. Empathy is used in the design process to gather subjective information on the one hand and analyze it objectively on the other. [&#8230;]]]></description>
		
		
		
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		<item>
		<title>Interaction design principles</title>
		<link>https://www.interactiondesignhistory.com/2022/interaction-design-principles</link>
		
		<dc:creator><![CDATA[Akira Nirvana]]></dc:creator>
		<pubDate>Fri, 11 Feb 2022 03:39:04 +0000</pubDate>
				<category><![CDATA[Bibliography]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=3763</guid>

					<description><![CDATA[Interaction design is all about creating a conversation between the user and the product. Just think about an ATM: your goal is to get money from it when you visit the ATM. Now there are three ways by which you can interact with the machine: with the help of voice command, by using the touchpad, [&#8230;]]]></description>
		
		
		
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		<item>
		<title>On Aesthetic Interactions</title>
		<link>https://www.interactiondesignhistory.com/2022/on-aesthetic-interactions</link>
		
		<dc:creator><![CDATA[Kumari Pacheco]]></dc:creator>
		<pubDate>Fri, 11 Feb 2022 02:20:55 +0000</pubDate>
				<category><![CDATA[Bibliography]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=3755</guid>

					<description><![CDATA[In ‘Aesthetic Interaction: A Framework,’ professors Paul Locher, Kees Overbeeke, and Stephan Wensveen introduce us to a different kind of aesthetics, this one residing within a product’s relationship to its users. Words we might find familiar in conversations about aesthetics—e.g., fun, engagement, and delight—are considered too ambiguous to properly describe the effects of aesthetic interactive [&#8230;]]]></description>
		
		
		
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		<item>
		<title>Implicit Interactions</title>
		<link>https://www.interactiondesignhistory.com/2022/implicit-interactions</link>
		
		<dc:creator><![CDATA[Robert Leng]]></dc:creator>
		<pubDate>Thu, 10 Feb 2022 22:06:12 +0000</pubDate>
				<category><![CDATA[Bibliography]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=3750</guid>

					<description><![CDATA[Implicit interactions could be broken down as: something “that does not require explicit commands from a user, i.e., a system can take appropriate actions to support a user’s primary task or related tasks autonomously.1” This idea is something that is not as fully fleshed out when it comes to computer human implicit interactions because those [&#8230;]]]></description>
		
		
		
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		<title>Revealing the Importance of Learning Historical Inventions as Designer</title>
		<link>https://www.interactiondesignhistory.com/2022/revealing-the-importance-of-learning-historical-inventions-as-designer</link>
		
		<dc:creator><![CDATA[Emily Tseng]]></dc:creator>
		<pubDate>Thu, 10 Feb 2022 10:46:02 +0000</pubDate>
				<category><![CDATA[Renaissance]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=3715</guid>

					<description><![CDATA[The context in which we receive the information will affect our interpretation of the information, our opinion, and the decisions we make. Therefore, studying history is a positive way to add context to our better understanding of design. As an interaction designer, understanding the background of moveable type and the Renaissance as a time of [&#8230;]]]></description>
		
		
		
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		<title>1 paragraph about an academic journal essay about Interaction Design</title>
		<link>https://www.interactiondesignhistory.com/2022/1-paragraph-about-an-academic-journal-essay-about-interaction-design</link>
		
		<dc:creator><![CDATA[Zhuofan Yuan]]></dc:creator>
		<pubDate>Thu, 10 Feb 2022 09:47:35 +0000</pubDate>
				<category><![CDATA[Bibliography]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=3727</guid>

					<description><![CDATA[This academic journal essay is about design thinking. How design thinking works in libraries. A design approach to the delivery of outstanding services can help library professionals become strategizers and problem-solvers who put the user experience first. As Roger Martin says: “A way of approaching business problems in the same way that the designer approaches [&#8230;]]]></description>
		
		
		
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		<item>
		<title>Renaissance and Type in Interaction Design</title>
		<link>https://www.interactiondesignhistory.com/2022/renaissance-and-type-in-interaction-design</link>
		
		<dc:creator><![CDATA[Amy Gil]]></dc:creator>
		<pubDate>Thu, 10 Feb 2022 01:43:32 +0000</pubDate>
				<category><![CDATA[Renaissance]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=3689</guid>

					<description><![CDATA[Renaissance-era starts in Florence and spread throughout Italy. Leonardo Da Vinci studied Anthropometry, the measurement of a human individual, which today plays a role in Computer design such as accessibility, simplicity of instructions, and ergonomics. Around this time, he also studied the flight of birds as a reference to designing a flying machine for people. [&#8230;]]]></description>
		
		
		
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		<title>moveable type and Renaissance</title>
		<link>https://www.interactiondesignhistory.com/2022/moveable-type-and-renaissance</link>
		
		<dc:creator><![CDATA[Yitong Wang]]></dc:creator>
		<pubDate>Sat, 05 Feb 2022 00:01:04 +0000</pubDate>
				<category><![CDATA[Renaissance]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=3690</guid>

					<description><![CDATA[As mentioned in the video, Maco Polo helps the spread of moveable type to the world with new renovations. Vinci&#8217;s design amazes people with how advanced his thinking is. His anthropometric continues to guide and influence creators in different fields of design and the simplicity of instructions he creates on the artwork itself is what [&#8230;]]]></description>
		
		
		
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		<title>Renaissance and movable type</title>
		<link>https://www.interactiondesignhistory.com/2022/renaissance-and-movable-type</link>
		
		<dc:creator><![CDATA[Xingyu Yang]]></dc:creator>
		<pubDate>Fri, 04 Feb 2022 22:25:16 +0000</pubDate>
				<category><![CDATA[Renaissance]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=3686</guid>

					<description><![CDATA[In relation to the Renaissance, as Johan Burkhardt describes it, &#8220;a self-conscious golden age bursting with culture, art, discovery, and vying with the ancients for the title of Europe&#8217;s most glorious age.&#8221; The Renaissance saw some great artists, along with other scientists, politicians, etc., allowed Europe to open up new cultures and histories. It also [&#8230;]]]></description>
		
		
		
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		<title>On the Renaissance and Type</title>
		<link>https://www.interactiondesignhistory.com/2022/on-the-renaissance-and-type</link>
		
		<dc:creator><![CDATA[Kumari Pacheco]]></dc:creator>
		<pubDate>Fri, 04 Feb 2022 19:26:44 +0000</pubDate>
				<category><![CDATA[Renaissance]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=3673</guid>

					<description><![CDATA[While &#8220;interaction design&#8221; may itself be a newer term, its roots run deep, tangling with various other&#160;disciplines&#160;along the way. As such, we can&#8217;t hope to fully understand it (nor our own design practices) without tracing each connection to its&#160;origin. A quote about Leonardo Da Vinci encapsulates this idea very well: &#8220;&#8230;he painted it, he investigated [&#8230;]]]></description>
		
		
		
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		<title>WEEK 1: Comparison of Early Writing and Modern Iconography</title>
		<link>https://www.interactiondesignhistory.com/2022/week-1-comparison-of-early-writing-and-modern-iconography</link>
		
		<dc:creator><![CDATA[Emily Tseng]]></dc:creator>
		<pubDate>Fri, 04 Feb 2022 05:34:02 +0000</pubDate>
				<category><![CDATA[Early Writing & Iconography]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=3648</guid>

					<description><![CDATA[In an application with many features, we might see various icons that represent different features. These simple and delicate representations help the users understand the purpose of the feature in different ways. Some icons use physical objects to make help users make associations, some icons visualize the content of the feature. However, these ways of [&#8230;]]]></description>
		
		
		
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		<title>The Importance of Movable Type and Renaissance Inventions to Interaction Designers</title>
		<link>https://www.interactiondesignhistory.com/2022/the-importance-of-movable-type-and-renaissance-inventions-to-interaction-designers</link>
		
		<dc:creator><![CDATA[Zhuofan Yuan]]></dc:creator>
		<pubDate>Tue, 01 Feb 2022 18:23:50 +0000</pubDate>
				<category><![CDATA[Renaissance]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=3641</guid>

					<description><![CDATA[From my perspective, it is important for the interaction designer to have a basic background understanding of movable type printing. This helps give them ideas for icon and font design. And it is essential for the interaction designer to know the basics and some common practices. When doing this, one must learn to write characters [&#8230;]]]></description>
		
		
		
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		<title>Application&#8217;s Iconography and Early Iconography</title>
		<link>https://www.interactiondesignhistory.com/2022/applications-iconography-and-early-iconography</link>
		
		<dc:creator><![CDATA[Yitong Wang]]></dc:creator>
		<pubDate>Fri, 28 Jan 2022 22:39:48 +0000</pubDate>
				<category><![CDATA[Early Writing & Iconography]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=3620</guid>

					<description><![CDATA[Petzinger believes, using symbols to communicate “represent a fundamental shift in our ancestor’s mental skills”, to abstract symbols like we mostly see and use today. Symbol makes it easy for fixing and transmitting knowledge through space and time. We start with drawings and symbols on the cave wall, then we end up using pictures and [&#8230;]]]></description>
		
		
		
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		<title>compare and contrast</title>
		<link>https://www.interactiondesignhistory.com/2022/compare-and-contrast</link>
		
		<dc:creator><![CDATA[Xingyu Yang]]></dc:creator>
		<pubDate>Fri, 28 Jan 2022 09:45:13 +0000</pubDate>
				<category><![CDATA[Early Writing & Iconography]]></category>
		<guid isPermaLink="false">http://www.interactiondesignhistory.com/2022/?p=3615</guid>

					<description><![CDATA[The picture above is Egyptian hieroglyphics, some of the symbols are relatively easy to understand words, people judge the meaning of the words by the appearance of the characters. Pictographs combine pictographic, syllabic, and alphabetic elements. From the picture above, we can see that some snakes, owls, people and birds, these very vivid symbols express [&#8230;]]]></description>
		
		
		
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